Frameworks

iOS

Native Swift and SwiftUI development for iPhone, iPad, Apple Watch, and Mac. Premium experiences that take full advantage of Apple's ecosystem.

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Where it fits
01

Premium experiences on Apple platforms

iOS development today means Swift and SwiftUI: a strongly typed language with structured concurrency, and a declarative interface framework that carries the same code across iPhone, iPad, Apple Watch and Mac. UIKit remains underneath for the surfaces SwiftUI has not yet absorbed, and mature apps run both side by side.

Apple's first-party frameworks cover health data, on-device machine learning, augmented reality and cloud sync. Swift reaches them directly, with no translation layer between the application and the operating system, and the platform's interface conventions arrive with the toolkit rather than being imitated.

Native iOS is the right choice when the product depends on those frameworks, or when interface quality on Apple devices carries commercial weight. It is the wrong choice as the route to both platforms on one budget: an iOS codebase implies a parallel Android build beside it. Where the interface is largely standard, Flutter or React Native builds both platforms from one codebase.

Common in Consumer apps, health, fintech, enterprise
Language Swift with async/await and actors
UI framework SwiftUI (declarative, multi-platform)
Typical pattern MVVM, Combine, Core Data, CloudKit
  • Consumer Apps
  • Fintech
  • Health & Fitness
  • Enterprise Mobile
02

Our iOS capabilities

SwiftUI development

We build interfaces in SwiftUI as state-driven view code, declared once and adapted to iPhone, iPad, Apple Watch and Mac rather than rebuilt per device. Where a control or behaviour still needs UIKit, it is wrapped through representable types and composed into the same view tree.

  • SwiftUI
  • Multi-platform
  • Animations

Swift & concurrency

Application code is written with async/await and structured concurrency: work is scoped to tasks, cancellation propagates down the task tree, and errors surface where the work began. Actors serialise access to shared state, replacing the manual locking that concurrency bugs in older codebases grew from.

  • Swift
  • async/await
  • Actors

Apple ecosystem integration

We integrate the frameworks a product's value depends on: HealthKit with its consent model handled correctly, CoreML for on-device inference, ARKit for spatial features, and CloudKit for sync tied to the user's Apple account. Each carries privacy and review obligations, and the integration work includes meeting them.

  • HealthKit
  • CoreML
  • CloudKit
03

Why Adaca for iOS?

04

Common Questions

When is native iOS worth choosing over a cross-platform framework?

When the product depends on what only the platform exposes. App Intents, widgets, Live Activities, background processing modes and the health and fitness stack reach native Swift the day they ship; cross-platform layers wait for plugin support or write their own bindings.

When the app is a standard interface over your own backend and Android matters equally, that advantage rarely justifies two native codebases, and one Flutter or React Native codebase is usually the better spend.

Our app is built on UIKit. Should we rewrite it in SwiftUI?

Rarely as a rewrite. SwiftUI and UIKit interoperate in both directions, so the standard path is incremental: new screens in SwiftUI, existing ones wrapped and replaced when next touched. A wholesale rewrite halts feature delivery and reintroduces bugs the old code had already fixed.

The exception is an app early enough in its life that the UIKit surface is small. There, moving fully to SwiftUI removes the cost of running two interface frameworks while that cost is still low.

Does AI-assisted development work well in Swift?

Swift gives a coding agent an unusually strong correctness signal. Optionals and exhaustive switches are compiler-enforced, and Swift 6 checks data races at compile time, so incorrect output tends to fail the build rather than run wrongly in production.

The friction is churn. The platform moves every WWDC cycle and public Swift code lags behind it, so agents reach for deprecated APIs or pre-concurrency patterns, and review needs current platform knowledge. Pinning the toolchain version and letting the compiler arbitrate keeps that workable.

How is iOS work priced?

Either as a fixed cost for an initial outcome, such as a first release or a defined migration, or as a monthly rate for the team once later phases are under way. We do not publish a figure for a build, because the scale is set by the number of features, platforms, user groups and users, and projects have run from four weeks to several months. The How We Charge page sets out both models, milestone billing and the notice period.

What does the team for iOS work look like?

Typically one full-time engineer on the build, with two part-time roles alongside: one running the project and one working with you on priorities and technical decisions. Teams are shaped around the system rather than around one technology, so iOS work draws in the neighbouring stack when it needs to. Delivery starts under Australian leadership, with the engineering in our Manila delivery centre.

How quickly can iOS work start?

Discovery establishes the scope, systems involved and delivery requirements. We agree the implementation plan and timing after that work, before implementation begins.